
	CreateEnemyFromFile(csd~"\zako\normal\area.txt",cx,cy,0,0,1);
	wait(120);
	zako_s_6(6,10,cx+20,iy-20,4,90,cx+20,120,30,1);
	wait(150);
	zako_s_1(5,20,cx-180,iy-20,2,90,-2,2,90);
	zako_s_1(5,20,cx-90,iy-70,2,90,-2,2,90);
	wait(120);
	zako_s_1(4,20,cx+180,iy-20,2,180,-2,2,90);
	zako_s_1(4,20,cx+90,iy-70,2,180,-2,2,90);
	wait(150);
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx+90,iy-40,0,0,[12,cx+90,120,60]);
	wait(150);
	zako_s_6(4,20,cx-150,iy-20,4,90,cx-150,180,30,1);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx,iy-40,0,0,[12,cx-120,190,60]);
	wait(90);
	zako_s_6(4,20,cx+90,iy-20,4,90,cx+60,90,30,1);
	wait(120);
	zako_s_1(8,20,ix-30,iy+50,-2,180,2,2,92*3);
	zako_s_1(8,20,ix-30,iy,-2,180,2,2,92*3);
	wait(300);
	CreateEnemyFromFile(csd~"\zako\normal\Z13.txt",ix-30,120,0,0,[6,cx-90,120,60]);
	wait(200);
	zako_s_6(5,20,cx+90,iy-20,4,90,cx+30,120,60,1);
	wait(40);
	zako_s_6(5,20,cx-90,iy-20,4,90,cx-30,90,60,-1);
	wait(260);
	let time1=0;
	CreateEnemyFromFile(csd~"\zako\normal\Z15_b.txt",mx+90,180,0,0,[36,cx,120,60]);
	loop{
	yield;
	time1++;
	if(GetEnemyNum==0||time1==1400){break;}
	}
	wait(90);
	zako_s_6(4,30,cx+90,iy-20,4,90,cx+60,90,60,1);
	zako_s_6(4,30,cx-90,iy-20,4,90,cx-60,90,60,-1);
	wait(160);
	CreateEnemyFromFile(csd~"\zako\normal\Z13.txt",ix-30,220,0,0,[6,cx-60,220,120]);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z13.txt",mx+30,120,0,0,[6,cx+120,120,90]);
	wait(270);
	zako_s_1(5,20,cx-180,iy-30,2,90,-1,1,180);
	zako_s_1(5,20,cx-90,iy-50,2,90,-1,1,180);
	wait(180);
	zako_s_1(8,20,ix-30,iy+50,-2,180,1,3,92*3);
	zako_s_1(8,20,ix-30,iy,-2,180,1,3,92*3);
	wait(180);
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx,iy-40,0,0,[12,cx-120,90,60]);
	zako_s_1(8,20,mx+30,iy+150,2,180,1,3,92*3);
	zako_s_1(8,20,mx+30,iy+200,2,180,1,3,92*3);
	wait(160);
	FadeOutMusic(bgm1,40);
	wait(60);
	DeleteMusic(bgm1);
	PlayMusic(bgm2);
	wait(60);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\tewi.txt",cx,iy-280,0,0,0);
	loop(1020){
	Alpha_BG_11-=0.25;
	kkdi_11+=0.0125;
	yield;
	}
	waitForZeroEnemy();
	FadeOutMusic(bgm2,40);
	wait(60);
	DeleteMusic(bgm2);
	PlayMusic(bgm3);
	kkdi2;
	loop(127){
	kkdi_12+=0.02;
	Alpha_BG_12-=1;
	Alpha_BG_21+=1;
	yield;
	}
	CreateEnemyFromFile(csd~"\zako\normal\area.txt",cx,cy,0,0,2);
	loop(127){
	kkdi_12+=0.02;
	Alpha_BG_12-=1;
	Alpha_BG_21+=1;
	yield;
	}
	kkdi_12+=0.02;
	Alpha_BG_12-=1;
	Alpha_BG_21+=1;
	task kkdi2{
	loop(100){
	kkdi_21+=0.005;
	yield;
	}
	}
	task kkdi3{
	loop(100){
	kkdi_21+=0.005;
	yield;
	}
	}

	//SATGE2**************************************************
	nx=0;
	loop(9){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx-120+nx,iy-40,1,90,[4]);
	wait(15);
	nx+=30;
	}
	wait(60);
	zako_s_26(4,20,cx+90,iy-20,4,90,cx+90,120,30,-1);
	wait(160);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z22.txt",cx-120+nx,iy-90,0,0,[6,cx-120+nx,140-nx/3,90]);
	wait(60);
	nx+=120;
	}
	wait(160);
	zako_s_26(5,20,cx-160,iy-20,4,90,cx-160,160,30,1);
	wait(180);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx-nx,iy-90,0,0,[2,cx-nx,120,40]);
	wait(30);
	nx-=30;
	}
	wait(30);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx-60+nx,iy-90,0,0,[2,cx-60+nx,120,40]);
	wait(30);
	nx-=30;
	}
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx+80-nx,iy-90,0,0,[2,cx+80-nx,120,40]);
	wait(30);
	nx-=30;
	}
	wait(60);
	nx=0;
	loop(6){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx+160-nx,iy-60,1,90,[4]);
	wait(15);
	nx+=40;
	}
	wait(40);
	zako_s_26(4,20,cx+60,iy-20,4,90,cx+60,120,30,1);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z22.txt",ix-80,160,0,0,[6,cx-120,160,90]);
	wait(90);
	zako_s_26(4,20,cx+60,iy-20,4,90,cx+60,120,30,1);
	wait(240);
	kkdi3;
	time1=0;
	CreateEnemyFromFile(csd~"\zako\normal\Z26_b.txt",cy,iy-180,0,0,[36,cx,120,120]);
	loop{
	yield;
	time1++;
	if(GetEnemyNum==0||time1==2400){break;}
	}
	wait(120);
Clear();
//	loop(9){
	//CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx+120-nx,iy-40,1,90,[4]);
	//wait(15);
	//nx+=30;
	//}

/*	//Clear();
	zako_s_2(2,3,96,cx-120,iy,1,90,0,3);
	wait(220);
	zako_s_2(3,3,96,cx+60,iy,1,90,0,3);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z03.txt",cx-120,iy-90,0.6,90,[24]);
	wait(300);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",cx,iy-40,0,0,[12,cx+120,80,60]);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",cx,iy-40,0,0,[12,cx-70,160,60]);
	wait(120);
	zako_s_1(6,25,ix-20,iy+120,2,0,-2,2,180);
	zako_s_4(6,25,ix-20,iy+180,2,0,-2,2,180);
	wait(200);
	CreateEnemyFromFile(csd~"\zako\normal\Z07.txt",mx+60,180,0,0,[12,cx+30,120,90]);
	wait(960);
	zako_s_2(2,3,96,cx-130,iy,1,90,0,2);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z08.txt",cx+40,iy-30,1.2,90,[6,1]);
	wait(120);	
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",ix-30,80,0,0,[12,cx-90,90,60]);
	wait(90);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",cx-90,iy-40,0,0,[12,cx+60,180,60]);
	wait(120);
	zako_s_1(8,25,ix-30,40,2,30,-1,-1.5,900);
	zako_s_4(8,25,ix-30,80,2,30,-1,-1.5,900);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z09.txt",ix-30,260,0,0,[6,cx-120,260,60]);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z09.txt",ix-30,210,0,0,[6,cx-60,210,60]);
	wait(120);
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z09.txt",mx+30,160-nx/2,0,0,[6,cx+140-nx,160-nx/2,60]);
	wait(10);
	nx+=90;
	}
	wait(160);
	zako_s_2(4,3,96,cx-130,iy,1,90,0,3);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",cx+90,iy-40,0,0,[12,cx+90,120,60]);
	wait(180);
	zako_s_1(8,25,mx+30,80,2,180,1,2,120);
	zako_s_4(8,25,mx+30,120,2,180,1,2,120);
	wait(260);
	CreateEnemyFromFile(csd~"\zako\normal\Z12.txt",cx+120,iy-90,0.5,90,[24,1]);
	wait(250);
	CreateEnemyFromFile(csd~"\zako\normal\Z12.txt",cx-120,iy-90,0.5,90,[24,-1]);
	wait(160);
	zako_s_2(3,3,96,cx+120,iy,1,90,0,2);
	wait(300);
	CreateEnemyFromFile(csd~"\zako\normal\Z08.txt",ix-30,60,1.5,0,[6,-1]);
	wait(160);
	CreateEnemyFromFile(csd~"\zako\normal\Z08.txt",ix-30,240,1.5,0,[6,-1]);
	wait(160);
	CreateEnemyFromFile(csd~"\zako\normal\Z11.txt",ix-120,120,0,0,[12,cx,160,90]);
	wait(550);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z09.txt",ix-30,200-nx*1.5,0,0,[6,cx-140+nx,200-nx*1.5,60]);
	wait(30);
	nx+=40;
	}
	wait(30);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z09.txt",mx+30,200-nx*1.5,0,0,[6,cx+140-nx,200-nx*1.5,60]);
	wait(30);
	nx+=40;
	}
	wait(60);
	zako_s_1(8,25,ix-30,80,2,30,-1,-2,210);
	zako_s_4(8,25,ix-30,40,2,30,-1,-2,210);
	wait(120);
	zako_s_1(8,25,mx+30,290,2,210,1,-2,210);
	zako_s_4(8,25,mx+30,330,2,210,1,-2,210);
	wait(280);
	CreateEnemyFromFile(csd~"\zako\normal\Z10.txt",mx+30,180,0,0,[12,cx-90,180]);
	wait(90);
	CreateEnemyFromFile(csd~"\zako\normal\Z10.txt",ix-30,120,0,0,[12,cx+60,120]);
	wait(150);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",cx-90,iy-40,0,0,[12,cx-90,180,60]);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",mx+30,60,0,0,[12,cx+90,60,60]);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",ix-30,120,0,0,[12,cx-60,120,60]);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z04.txt",cx+30,iy-40,0,0,[12,cx+30,150,60]);
	wait(180);
	CreateEnemyFromFile(csd~"\zako\normal\Z10.txt",ix-30,160,0,0,[12,cx-120,160]);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z10.txt",mx+30,80,0,0,[12,cx+90,80]);
	wait(90);
	CreateEnemyFromFile(csd~"\zako\normal\Z08.txt",cx-40,iy-60,1,90,[6,-1]);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z08.txt",cx+20,iy-60,1,90,[6,1]);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z08.txt",cx+140,iy-60,1,90,[6,-1]);
	wait(240);
	zako_s_1(8,25,ix-30,210,2,0,-2,-2,180);
	zako_s_4(8,25,ix-30,170,2,0,-2,-2,180);
	wait(240);
	zako_s_2(2,3,96,cx-130,iy,1,90,0,3);
	wait(120);
	zako_s_2(2,3,96,cx+60,iy,1,90,0,3);
	wait(360);
	zako_s_5(2,54,cx-128,iy,1,0,0,5,1);
	wait(54*2);
	zako_s_5(2,54,cx,iy,1,0,0,3,-1);
	zako_s_5(3,54,cx-128,iy,1,0,0,2,1);
	wait(54*3);
	zako_s_5(2,54,cx-160,iy,1,0,0,5,1);
	wait(54*2);
	zako_s_5(4,54,cx-224,iy,1,0,0,2,-1);
	wait(54*1);
	zako_s_5(3,54,cx+64,iy,1,0,0,3,1);
	wait(54*3);
	zako_s_5(2,54,cx-160,iy,1,0,0,7,-1);
	wait(54*2);
	zako_s_5(2,54,cx-224,iy,1,0,0,3,-1);
	zako_s_5(2,54,cx+96,iy,1,0,0,2,1);
	wait(54*2);
	zako_s_5(2,54,cx-32,iy,1,0,0,4,1);
	wait(54*1);
	zako_s_5(1,54,cx-192,iy,1,0,0,1,1);
	wait(54*1);
	zako_s_5(2,54,cx-224,iy,1,0,0,3,-1);
	wait(54*1);
	zako_s_5(1,54,cx+64,iy,1,0,0,2,1);
	wait(54*1);
	zako_s_5(3,54,cx-32,iy,1,0,0,4,1);
	wait(54*1);
	zako_s_5(1,54,cx-192,iy,1,0,0,1,1);
	wait(54*1);
	zako_s_5(1,54,cx-224,iy,1,0,0,1,1);
	wait(54*1);
	zako_s_5(2,54,cx-128,iy,1,0,0,4,1);
	wait(54*1);
	zako_s_5(1,54,cx+160,iy,1,0,0,2,1);
	wait(54*1);
	zako_s_5(1,54,cx-192,iy,1,0,0,6,-1);
	wait(54*1);
	zako_s_5(1,54,cx-224,iy,1,0,0,4,-1);
	zako_s_5(2,54,cx+160,iy,1,0,0,1,1);
	wait(54*1);
	zako_s_5(2,54,cx-128,iy,1,0,0,4,-1);
	wait(54*2);
	zako_s_5(2,54,cx-192,iy,1,0,0,6,-1);
	wait(54*2);
	zako_s_5(1,54,cx+64,iy,1,0,0,1,1);
	zako_s_5(1,54,cx-192,iy,1,0,0,1,1);
	zako_s_5(1,54,cx-64,iy,1,0,0,1,1);
	wait(54*1);
	zako_s_5(2,54,cx-224,iy,1,0,0,4,-1);
	zako_s_5(2,54,cx+160,iy,1,0,0,1,1);
	wait(54*2);
	zako_s_5(1,54,cx-96,iy,1,0,0,5,1);
	wait(54*1);
	zako_s_5(2,54,cx-192,iy,1,0,0,7,1);
	wait(54*2);
	zako_s_5(2,54,cx-192,iy,1,0,0,5,-1);
	wait(54*1);
	zako_s_5(2,54,cx+160,iy,1,0,0,1,1);
	wait(54*1);
	zako_s_5(1,54,cx-192,iy,1,0,0,2,1);
	wait(54*1);
	zako_s_5(2,54,cx-96,iy,1,0,0,4,1);
	wait(54*2);	
	zako_s_5(1,54,cx-224,iy,1,0,0,7,1);
	wait(54*5);
	ksk;
	wait(54*1);
	let wt=60;
	loop(8){
	nx=0;
	loop(16){
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx-256+nx,iy-40,7,80,[3]);
	nx+=64;
	}
	wait(wt);
	nx=0;
	loop(16){
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx+256+nx,iy-40,7,100,[3]);
	nx-=64;
	}
	wait(wt);
	wt-=6;
	}
	loop(6){
	nx=0;
	loop(16){
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx-256+nx,iy-40,7,80,[0]);
	nx+=64;
	}
	wait(9);
	nx=0;
	loop(16){
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx+256+nx,iy-40,7,100,[0]);
	nx-=64;
	}
	wait(9);
	}
	alp;
	loop(12){
	nx=0;
	loop(14){
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx-256+nx,iy-40,9.6,80,[0]);
	nx+=48;
	}
	wait(4);
	nx=0;
	loop(14){
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx+256+nx,iy-40,9.6,100,[0]);
	nx-=48;
	}
	wait(4);
	}
	wait(90);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",cx,my,0,0,[6,0]);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",cx-120,iy,0,0,[6,180]);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",cx+120,iy,0,0,[6,180]);
	wait(240);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",ix,480,0,0,[6,90]);
	wait(10);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",mx,360,0,0,[6,270]);
	wait(10);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",ix,240,0,0,[6,90]);
	wait(10);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",mx,120,0,0,[6,270]);
	wait(10);
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",ix,0,0,0,[6,90]);
	wait(60);
	gnsk;
	wait(240);
	let nn1=20;
	let nn2=0;
	loop(360/nn1){
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",cx+cos(nn2)*200,cy+sin(nn2)*250,0,0,[6,1234]);
	wait(15);
	nn2+=nn1;
	}
	wait(290);
	nx=0;
	loop(6){
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",ix+nx,120,0,0,[6,180]);
	nx+=mx/6;
	}
	wait(10);
	nx=0;
	loop(7){
	CreateEnemyFromFile(csd~"\zako\normal\Z15.txt",ix+nx+(mx/12),60,0,0,[6,180]);
	nx+=mx/6;
	}
	wait(195);
	FadeOutMusic(bgm1,40);
	loop(60){
	DeleteEnemyShotToItem(ALL);
	yield;
	}
	DeleteMusic(bgm1);
	PlayMusic(bgm2);
	gnskC;
	wait(20);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\lyrica.txt",cx,0,0,0,0);
	waitForZeroEnemy();
	wait(30);
	CreateEnemyFromFile(csd~"\zako\normal\Z16.txt",cx,iy,2,90,[1]);
	wait(200);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\merlin.txt",cx,0,0,0,0);
	waitForZeroEnemy();
	wait(30);
	CreateEnemyFromFile(csd~"\zako\normal\Z16.txt",cx-90,iy,2,90,[0]);
	CreateEnemyFromFile(csd~"\zako\normal\Z16.txt",cx+90,iy,2,90,[0]);
	wait(200);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\lunasa.txt",cx,0,0,0,0);
	waitForZeroEnemy();
	wait(30);
	CreateEnemyFromFile(csd~"\zako\normal\Z16.txt",cx,iy,2,90,[1]);
	wait(200);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\leila.txt",cx,0,0,0,0);
	waitForZeroEnemy();
	kskC;
	wait(60);
	FadeOutMusic(bgm2,40);
	wait(60);*/